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» Game Design for Wireless Devices
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ACMACE
2009
ACM
14 years 2 months ago
An in-game reporting tool for pervasive games
Pervasive and location-based games are played in the real world rather than on the screen of a computer or mobile device. This makes them difficult to study. Since players move ar...
Annika Waern, Zeynep Ahmet, Daniel Sundström
ACMACE
2005
ACM
14 years 1 months ago
Gaming on the edge: using seams in ubicomp games
Outdoor multi-player games are an increasingly popular application area for ubiquitous computing, supporting experimentation both with new technologies and new user experiences. T...
Matthew Chalmers, Marek Bell, Barry Brown, Malcolm...
VRST
2004
ACM
14 years 1 months ago
GameOD: an internet based game-on-demand framework
Multiplayer online 3D games are becoming very popular in recent years. However, existing games require the complete game content to be installed prior to game playing. Since the c...
Frederick W. B. Li, Rynson W. H. Lau, Danny Kilis
INFOCOM
2008
IEEE
14 years 2 months ago
Globally Optimal Channel Assignment for Non-Cooperative Wireless Networks
—Channel assignment is a very important topic in wireless networks. In this paper, we study FDMA channel assignment in a non-cooperative wireless network, where devices are selï¬...
Fan Wu, Sheng Zhong, Chunming Qiao
CHI
2003
ACM
14 years 8 months ago
CHI-ball, an interactive device assisting martial arts education for children
In this paper, we discuss the output of a student project about the design of a physically interactive system to assist the education of martial arts to children. The conceptual s...
Markus Heberlein, Hayashi Takafumi, Nashold Sarah,...