Sciweavers

796 search results - page 9 / 160
» Game Design for Wireless Devices
Sort
View
IWCMC
2006
ACM
14 years 1 months ago
Performance enhancing proxy for interactive 3G network gaming
Unlike non-time-critical applications like email and file transfer, network games demand timely data delivery to maintain the seemingly interactive presence of players in the vir...
Gene Cheung, Takashi Sakamoto, Michael Sweeney
AINA
2010
IEEE
14 years 22 days ago
Testing Cross-Platform Streaming of Video Games over Wired and Wireless LANs
—In this paper we present a new cross-platform approach for video game delivery in wired and wireless local networks. The developed 3D streaming and video streaming approaches en...
Audrius Jurgelionis, Francesco Bellotti, Alessandr...
DATE
2006
IEEE
173views Hardware» more  DATE 2006»
14 years 1 months ago
3dID: a low-power, low-cost hand motion capture device
This paper presents a novel input device design for capturing gestures. The system is based on commodity components and combines accelerometers, gyroscopes and bend sensors. It is...
Michele Sama, Vincenzo Pacella, Elisabetta Farella...
FDG
2009
ACM
14 years 2 months ago
An exploration of menu techniques using a 3D game input device
Existing work on menu techniques has shown linear menus to be less efficient and reliable for menuing tasks when compared to radial menus. With the rise in popularity of 3D spatia...
Dustin B. Chertoff, Ross W. Byers, Joseph J. LaVio...
DATE
2004
IEEE
185views Hardware» more  DATE 2004»
13 years 11 months ago
Energy-Aware System Design for Wireless Multimedia
In this paper, we present various challenges that arise in the delivery and exchange of multimedia information to mobile devices. Specifically, we focus on techniques for maintain...
Hans Van Antwerpen, Nikil D. Dutt, Rajesh K. Gupta...