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» Game Development Using Design-by-Contract
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AAAI
2000
13 years 11 months ago
Deliberation in Equilibrium: Bargaining in Computationally Complex Problems
We develop a normative theory of interaction-negotiation in particular--among self-interested computationally limited agents where computational actions are game-theoretically tre...
Kate Larson, Tuomas Sandholm
EOR
2008
109views more  EOR 2008»
13 years 10 months ago
Basin-wide cooperative water resources allocation
The Cooperative Water Allocation Model (CWAM) is designed within a general mathematical programming framework for modeling equitable and efficient water allocation among competing...
Lizhong Wang, Liping Fang, Keith W. Hipel
TOG
2008
156views more  TOG 2008»
13 years 9 months ago
Real-time motion retargeting to highly varied user-created morphologies
Character animation in video games--whether manually keyframed or motion captured--has traditionally relied on codifying skeletons early in a game's development, and creating...
Chris Hecker, Bernd Raabe, Ryan W. Enslow, John De...
JVCA
2002
157views more  JVCA 2002»
13 years 9 months ago
Planning characters' behaviour in interactive storytelling
In this paper, we describe a method for implementing the behaviour of artificial actors in the context of interactive storytelling. We have developed a fully implemented prototype...
Marc Cavazza, Fred Charles, Steven J. Mead
CORR
2011
Springer
209views Education» more  CORR 2011»
13 years 1 months ago
I Don't Want to Think About it Now:Decision Theory With Costly Computation
Computation plays a major role in decision making. Even if an agent is willing to ascribe a probability to all states and a utility to all outcomes, and maximize expected utility,...
Joseph Y. Halpern, Rafael Pass