Sciweavers

682 search results - page 48 / 137
» Game Development Using Design-by-Contract
Sort
View
ATAL
2011
Springer
12 years 10 months ago
Quality-bounded solutions for finite Bayesian Stackelberg games: scaling up
The fastest known algorithm for solving General Bayesian Stackelberg games with a finite set of follower (adversary) types have seen direct practical use at the LAX airport for o...
Manish Jain, Christopher Kiekintveld, Milind Tambe
SASO
2009
IEEE
14 years 4 months ago
Teleological Software Adaptation
—We examine the use of teleological metareasoning for self-adaptation in game-playing software agents. The goal of our work is to develop an interactive environment in which the ...
Joshua Jones, Chris Parnin, Avik Sinharoy, Spencer...
CORR
2007
Springer
105views Education» more  CORR 2007»
13 years 10 months ago
The source coding game with a cheating switcher
Motivated by the lossy compression of an active-vision video stream, we consider the problem of finding the rate-distortion function of an arbitrarily varying source (AVS) compos...
Hari Palaiyanur, Cheng Chang, Anant Sahai
CG
2002
Springer
13 years 9 months ago
A Structure for Modern Computer Narratives
In order to analyze or better develop modern computer games it is critical to have an appropriate representation framework. In this paper a symbolic representation of modern comput...
Clark Verbrugge
DIGRA
2005
Springer
14 years 3 months ago
Early Games Production in New Zealand
This illustrated paper reports on the early digital games industry in New Zealand, during the late 1970s and 80s. It presents an overview of this largely unknown history, drawing ...
Melanie Swalwell