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TCIAIG
2010
13 years 4 months ago
The 2009 Simulated Car Racing Championship
In this paper, we overview the 2009 Simulated Car Racing Championship--an event comprising three competitions held in association with the 2009 IEEE Congress on Evolutionary Comput...
Daniele Loiacono, Pier Luca Lanzi, Julian Togelius...
ACMACE
2004
ACM
14 years 3 months ago
A synthetic traffic model for Quake3
This paper presents our development of a synthetic traffic model for the interactive online computer game Quake3. The goal is a traffic model that can be used by researchers and I...
Tanja Lang, Philip Branch, Grenville J. Armitage
ODR
2008
13 years 11 months ago
A Multi-Agent Architecture for Online Dispute Resolution Services
: Argumentation theory is often used in multi agent-systems to facilitate autonomous agent reasoning and multi-agent interaction. The technology can also be used to develop online ...
Brooke Abrahams, John Zeleznikow
CGF
2010
141views more  CGF 2010»
13 years 7 months ago
A Survey of Procedural Noise Functions
Procedural noise functions are widely used in Computer Graphics, from off-line rendering in movie production to interactive video games. The ability to add complex and intricate d...
Ares Lagae, Sylvain Lefebvre, R. Cook, T. DeRose, ...
PLDI
2012
ACM
12 years 9 days ago
Effective parallelization of loops in the presence of I/O operations
Software-based thread-level parallelization has been widely studied for exploiting data parallelism in purely computational loops to improve program performance on multiprocessors...
Min Feng, Rajiv Gupta, Iulian Neamtiu