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» Game Engineering for a Multiprocessor Architecture
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ISCA
1998
IEEE
129views Hardware» more  ISCA 1998»
14 years 28 days ago
Memory System Characterization of Commercial Workloads
Commercial applications such as databases and Web servers constitute the largest and fastest-growing segment of the market for multiprocessor servers. Ongoing innovations in disk ...
Luiz André Barroso, Kourosh Gharachorloo, E...
NCA
2007
IEEE
14 years 3 months ago
Improving Network Processing Concurrency using TCPServers
Exponentially growing bandwidth requirements and slowing gains in processor speeds have led to the popularity of multiprocessor architectures. Network stack parallelism is increas...
Aniruddha Bohra, Liviu Iftode
CODES
2005
IEEE
14 years 2 months ago
Key research problems in NoC design: a holistic perspective
Networks-on-Chip (NoCs) have been recently proposed as a promising solution to complex on-chip communication problems. The lack of an unified representation of applications and ar...
Ümit Y. Ogras, Jingcao Hu, Radu Marculescu
TCAD
2010
168views more  TCAD 2010»
13 years 3 months ago
An MILP-Based Performance Analysis Technique for Non-Preemptive Multitasking MPSoC
For real-time applications, it is necessary to estimate the worst-case performance early in the design process without actual hardware implementation. While the non-preemptive task...
Hoeseok Yang, Sungchan Kim, Soonhoi Ha
SOSP
1997
ACM
13 years 10 months ago
Towards Transparent and Efficient Software Distributed Shared Memory
Despite a large research effort, software distributed shared memory systems have not been widely used to run parallel applications across clusters of computers. The higher perform...
Daniel J. Scales, Kourosh Gharachorloo