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» Game Engineering for a Multiprocessor Architecture
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FPGA
1995
ACM
142views FPGA» more  FPGA 1995»
13 years 11 months ago
The Design of RPM: An FPGA-based Multiprocessor Emulator
Recent advances in Field-Programmable Gate Arrays (FPGA) and programmable interconnects have made it possible to build efficient hardware emulation engines. In addition, improveme...
Koray Öner, Luiz André Barroso, Sasan ...
EUROSYS
2007
ACM
14 years 4 months ago
Thread clustering: sharing-aware scheduling on SMP-CMP-SMT multiprocessors
The major chip manufacturers have all introduced chip multiprocessing (CMP) and simultaneous multithreading (SMT) technology into their processing units. As a result, even low-end...
David K. Tam, Reza Azimi, Michael Stumm
AAAI
2004
13 years 9 months ago
AI Characters and Directors for Interactive Computer Games
We are creating an environment for investigating the role of advanced AI in interactive, story-based computer games. This environment is based on the Unreal Tournament (UT) game e...
Brian Magerko, John E. Laird, Mazin Assanie, Alex ...
EUROPAR
2009
Springer
14 years 2 months ago
Searching for Concurrent Design Patterns in Video Games
The transition to multicore architectures has dramatically underscored the necessity for parallelism in software. In particular, while new gaming consoles are by and large multicor...
Micah J. Best, Alexandra Fedorova, Ryan Dickie, An...
DAC
2010
ACM
13 years 7 months ago
A correlation-based design space exploration methodology for multi-processor systems-on-chip
Given the increasing complexity of multi-processor systems-onchip, a wide range of parameters must be tuned to find the best trade-offs in terms of the selected system figures of ...
Giovanni Mariani, Aleksandar Brankovic, Gianluca P...