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ACSC
2010
IEEE
13 years 2 months ago
Measuring visual consistency in 3d rendering systems
One of the major challenges facing a present day game development company is the removal of bugs from such complex virtual environments. This work presents an approach for measuri...
Alfredo Nantes, Ross Brown, Frédéric...
SIGMOD
2005
ACM
139views Database» more  SIGMOD 2005»
14 years 7 months ago
Distributed operation in the Borealis stream processing engine
Borealis is a distributed stream processing engine that is being developed at Brandeis University, Brown University, and MIT. Borealis inherits core stream processing functionalit...
Yanif Ahmad, Bradley Berg, Ugur Çetintemel,...
MICRO
1999
IEEE
100views Hardware» more  MICRO 1999»
13 years 12 months ago
A Superscalar 3D Graphics Engine
3D graphics performance is increasing faster than any other computing application. Almost all PC systems now include 3D graphics accelerators for games, CAD, or visualization appl...
Andrew Wolfe, Derek B. Noonburg
FLAIRS
2008
13 years 10 months ago
Longboard: A Sketch Based Intelligent Storyboarding Tool for Creating Machinima
Real-time 3D game environments provide a compelling medium for cinematic storytelling. Professional filmmakers have started using them for pre-visualization. They provide a low-co...
Arnav Jhala, Curtis Rawls, Samuel Munilla, R. Mich...
AVI
2008
13 years 10 months ago
Agent warp engine: formula based shape warping for networked applications
Computer visualization and networking have advanced dramatically over the last few years, partially driven by the exploding video game market. 3D hardware acceleration has reached...
Alexander Repenning, Andri Ioannidou