Sciweavers

2026 search results - page 97 / 406
» Game Engines for Visualization
Sort
View
PPPJ
2006
ACM
14 years 4 months ago
Experiences with the development of a reverse engineering tool for UML sequence diagrams: a case study in modern Java developmen
The development of a tool for reconstructing UML sequence diagrams from executing Java programs is a challenging task. We implemented such a tool designed to analyze any kind of J...
Matthias Merdes, Dirk Dorsch
EVOW
2009
Springer
14 years 5 months ago
Evolving Simple Art-Based Games
Evolutionary art has a long and distinguished history, and genetic programming is one of only a handful of AI techniques which is used in graphic design and the visual arts. A rece...
Simon Colton, Cameron Browne
GAMEON
2009
13 years 8 months ago
Analysis of User Trajectories Based on Data Distribution and State Transition: a Case Study with a Massively Multiplayer Online
At present, trajectory data, series of coordinate data traversed by moving objects, can be readily obtained due to the advent of positioning technologies. Clustering of trajectori...
Ruck Thawonmas, Junichi Oda, Kuan-Ta Chen
VIS
2004
IEEE
134views Visualization» more  VIS 2004»
14 years 11 months ago
Hierarchy Based 3D Visualization of Large Software Structures
Modern object-oriented programs are hierarchical systems with many thousands of interrelated subsystems. Visualization helps developers to better comprehend these large and comple...
Michael Balzer, Oliver Deussen
VISUALIZATION
2002
IEEE
14 years 3 months ago
A Case Study on Multiresolution Visualization of Local Rainfall from Weather Radar Measurements
Weather radars can measure the backscatter from rain drops in the atmosphere. A complete radar scan provides three–dimensional precipitation information. For the understanding o...
Thomas Gerstner, Dirk Meetschen, Susanne Crewell, ...