Sciweavers

1062 search results - page 107 / 213
» Game Networks
Sort
View
INFOCOM
2003
IEEE
14 years 3 months ago
Pricing strategies under heterogeneous service requirements
— This paper analyzes a communication network with heterogeneous customers. We investigate priority queueing as a way to differentiate between these users. Customers join the net...
Michel Mandjes
NETGAMES
2006
ACM
14 years 4 months ago
Post-game estimation of game client RTT and hop count distributions
In first person shooter (FPS) games the round trip time (RTT) (delay, or ‘lag’) between a client and server is an important criterion for players when deciding which server to ...
Grenville J. Armitage, Carl Javier, Sebastian Zand...
CORR
2008
Springer
174views Education» more  CORR 2008»
13 years 10 months ago
Bounded Budget Connection (BBC) Games or How to make friends and influence people, on a budget
Motivated by applications in social networks, peer-to-peer and overlay networks, we define and study the Bounded Budget Connection (BBC) game - we have a collection of n players o...
Nikolaos Laoutaris, Laura J. Poplawski, Rajmohan R...
SIGECOM
2006
ACM
119views ECommerce» more  SIGECOM 2006»
14 years 4 months ago
Nash equilibria in graphical games on trees revisited
Graphical games have been proposed as a game-theoretic model of large-scale distributed networks of non-cooperative agents. When the number of players is large, and the underlying...
Edith Elkind, Leslie Ann Goldberg, Paul W. Goldber...
ICIP
2008
IEEE
14 years 4 months ago
Fairness dynamics in multimedia colluders' social networks
Multimedia social network analysis is a research area with growing importance, in which the social network members share multimedia contents with all different purposes and analyz...
Wan-Yi Sabrina Lin, H. Vicky Zhao, K. J. Ray Liu