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AIIDE
2008
14 years 5 days ago
OpenNERO: A Game Platform for AI Research and Education
OpenNERO is an open source game platform designed for game AI research. The software package combines features commonly available in modern game engines (such as 3D graphics, phys...
Igor Karpov, John Sheblak, Risto Miikkulainen
ADHOC
2010
217views more  ADHOC 2010»
13 years 10 months ago
Multiplayer games over Vehicular Ad Hoc Networks: A new application
In this paper we investigate the possibility of a new type of application, namely multiplayer games, in a Vehicular Ad Hoc Network (VANET) environment. First, we analyze the avail...
Ozan K. Tonguz, Mate Boban
NETGAMES
2006
ACM
14 years 3 months ago
Meeting technology challenges of pervasive augmented reality games
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
EUROPAR
2004
Springer
14 years 3 months ago
A Proxy Server-Network for Real-Time Computer Games
Abstract. Computer games played over the Internet have recently become an important class of distributed applications. In this paper we present a novel proxy server-network topolog...
Jens Müller 0004, Stefan Fischer, Sergei Gorl...
EURONGI
2006
Springer
14 years 1 months ago
Framework for Resource Allocation in Heterogeneous Wireless Networks Using Game Theory
This is a framework for resource allocation in a heterogeneous system composed of various access networks, for instance Third Generation wireless networks (3G) and WLAN, in the pre...
Mariana Dirani, Tijani Chahed