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CCR
2007
168views more  CCR 2007»
13 years 9 months ago
Challenges in peer-to-peer gaming
While multi-player online games are very successful, their fast deployment suffers from their server-based architecture. Indeed, servers both limit the scalability of the games a...
Christoph Neumann, Nicolas Prigent, Matteo Varvell...
SIGDOC
2005
ACM
14 years 3 months ago
Sensorium games: usability considerations for pervasive gaming
The Sensorium family of games provides a platform and environment for multiplayer games in a pervasive environment. Each player is equipped with a mote, which (along with those of...
S. N. I. Mount, Elena I. Gaura, Robert M. Newman
IADIS
2004
13 years 11 months ago
Challenges for Network Computer Games
Interactive entertainment and specifically computer games has grown into a multi-billion industry in the last few years and continues to grow. This expansion has fueled a number o...
Yusuf Pisan
SAGT
2010
Springer
151views Game Theory» more  SAGT 2010»
13 years 8 months ago
On the Existence of Optimal Taxes for Network Congestion Games with Heterogeneous Users
Abstract. We consider network congestion games in which a finite number of non-cooperative users select paths. The aim is to mitigate the inefficiency caused by the selfish users...
Dimitris Fotakis, George Karakostas, Stavros G. Ko...
IPCO
2010
141views Optimization» more  IPCO 2010»
13 years 11 months ago
The Price of Collusion in Series-Parallel Networks
Abstract. We study the quality of equilibrium in atomic splittable routing games. We show that in single-source single-sink games on seriesparallel graphs, the price of collusion -...
Umang Bhaskar, Lisa Fleischer, Chien-Chung Huang