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CORR
2008
Springer
208views Education» more  CORR 2008»
13 years 10 months ago
Equilibria, Fixed Points, and Complexity Classes
Many models from a variety of areas involve the computation of an equilibrium or fixed point of some kind. Examples include Nash equilibria in games; market equilibria; computing o...
Mihalis Yannakakis
IICS
2009
Springer
14 years 4 months ago
Splitting Overlay Network for Peer-to-Peer-based Massively Multiplayer Online Games
: Massively Multiplayer Online Games (MMOGs) gradually become one of the most popular internet applications. Traditional client-server architecture is widely used in MMOGs’ deplo...
Cheng Liu, Wentong Cai
IJNSEC
2007
171views more  IJNSEC 2007»
13 years 9 months ago
Preventing DoS Attacks in Wireless Sensor Networks: A Repeated Game Theory Approach
In this paper we formulate the prevention of Denial of Service (DoS) attacks in wireless sensor networks as a repeated game between an intrusion detector and nodes of a sensor net...
Afrand Agah, Sajal K. Das
GAMEON
2001
13 years 11 months ago
A New Computational Approach to the Game of Go
This paper investigates the application of neural network techniques to the creation of a program that can play the game of Go with some degree of success. The combination of soft...
Julian Churchill, Richard Cant, David Al-Dabass
KIVS
2009
Springer
14 years 2 months ago
Banishing Patch-Cables from LAN Parties
Abstract. Although playing real-time multi-player games online over the Internet became more and more popular in the past few years, people still enjoy meeting for so-called “LAN...
Peter Baumung