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» Game Semantics for Higher-Order Concurrency
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CC
2003
Springer
250views System Software» more  CC 2003»
14 years 18 days ago
Automatic Detection of Uninitialized Variables
vel Meta-Reasoning with Higher-Order Abstract Syntax Alberto Momigliano, Simon Ambler. A Normalisation Result for Higher-Order Calculi with Explicit Substitutions Eduardo Bonelli. ...
Thi Viet Nga Nguyen, François Irigoin, Cori...
MICRO
1999
IEEE
100views Hardware» more  MICRO 1999»
13 years 11 months ago
A Superscalar 3D Graphics Engine
3D graphics performance is increasing faster than any other computing application. Almost all PC systems now include 3D graphics accelerators for games, CAD, or visualization appl...
Andrew Wolfe, Derek B. Noonburg
CONCUR
2001
Springer
13 years 12 months ago
Compositional Modeling of Reactive Systems Using Open Nets
In order to model the behaviour of open concurrent systems by means of Petri nets, we introduce open Petri nets, a generalization of the ordinary model where some places, designate...
Paolo Baldan, Andrea Corradini, Hartmut Ehrig, Rei...
SIGMOD
2008
ACM
154views Database» more  SIGMOD 2008»
14 years 7 months ago
SEMMO: a scalable engine for massively multiplayer online games
We propose to demonstrate SEMMO, a consistency server for MMOs. The key features of SEMMO are its novel distributed consistency protocol and system architecture. The distributed n...
Nitin Gupta 0003, Alan J. Demers, Johannes Gehrke
SCP
2010
172views more  SCP 2010»
13 years 5 months ago
Alternating-time stream logic for multi-agent systems
Constraint automata have been introduced to provide a compositional, operational semantics for the exogenous coordination language Reo, but they can also serve interface specifica...
Sascha Klüppelholz, Christel Baier