Sciweavers

803 search results - page 44 / 161
» Game Theory and Decision Theory in Multi-Agent Systems
Sort
View
DSS
2007
85views more  DSS 2007»
13 years 9 months ago
An experiment on the effectiveness of creativity enhancing decision-making support systems
Recent research suggests that creativity can enhance the performance of people for a variety of tasks, including decisionmaking. Creativity enhancements can be delivered through a...
Guisseppi A. Forgionne, John Newman
CSEE
2006
Springer
14 years 25 days ago
SimVBSE: Developing a Game for Value-Based Software Engineering
The development of games in aid of improving and enriching a student's learning experience is again on the rise. The beer game [6] in the field of system dynamics was develop...
Apurva Jain, Barry W. Boehm
RP
2009
Springer
121views Control Systems» more  RP 2009»
14 years 3 months ago
Games with Opacity Condition
We describe the class of games with opacity condition, as an adequate model for security aspects of computing systems. We study their theoretical properties, relate them to reachab...
Bastien Maubert, Sophie Pinchinat
AAAI
2004
13 years 10 months ago
Dynamic Programming for Partially Observable Stochastic Games
We develop an exact dynamic programming algorithm for partially observable stochastic games (POSGs). The algorithm is a synthesis of dynamic programming for partially observable M...
Eric A. Hansen, Daniel S. Bernstein, Shlomo Zilber...
ATAL
2009
Springer
14 years 3 months ago
A logic of games and propositional control
We present a logic for reasoning about strategic games. The logic is a modal formalism, based on the Coalition Logic of Propositional Control, to which we add the notions of outco...
Nicolas Troquard, Wiebe van der Hoek, Michael Wool...