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» Game accessibility: a survey
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AIIDE
2009
13 years 10 months ago
Computational Support for Play Testing Game Sketches
Early-stage game prototypes need to be informative without requiring excessive commitments. Paper prototypes are frequently used as a way of trying out core mechanics while leavin...
Adam M. Smith, Mark J. Nelson, Michael Mateas
CIE
2005
Springer
13 years 9 months ago
Atomic actions -- molecular experience: theory of pervasive gaming
The attempt of this paper is to describe and analyze the formalisms of pervasive games and pervasive gaming (PG). As the title indicates, PG consists of atomic entities that never...
Bo Kampmann Walther
DAGSTUHL
2007
13 years 10 months ago
Homotopy Methods to Compute Equilibria in Game Theory
This paper presents a complete survey of the use of homotopy methods in game theory. Homotopies allow for a robust computation of game-theoretic equilibria and their refinements....
P. Jean-Jacques Herings, Ronald Peeters
INFOCOM
2011
IEEE
13 years 13 days ago
Pricing-based spectrum access control in cognitive radio networks with random access
Abstract—Market-based mechanisms offer promising approaches for spectrum access in cognitive radio networks. In this paper, we focus on two market models, one with a monopoly pri...
Lei Yang, Hongseok Kim, Junshan Zhang, Mung Chiang...
GLOBECOM
2009
IEEE
14 years 26 days ago
Competitive Wireless Access for Data Streaming over Vehicle-to-Roadside Communications
This paper considers the problem of optimal and competitive wireless access for data streaming over vehicleto-roadside (V2R) communication. In a service area, the onboard units (OB...
Dusit Niyato, Ekram Hossain, Ping Wang