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AMDO
2006
Springer
14 years 1 months ago
Agents with Personality for Videogames
This paper describes the design and implementation of a module of emotions and personality for synthetic actors. Here are presented the results of previous researches, which were t...
Diana Arellano Távara, Andreas Meier
CG
2006
Springer
14 years 1 months ago
A Retrograde Approximation Algorithm for One-Player Can't Stop
Abstract. A one-player, finite, probabilistic game with perfect information can be presented as a bipartite graph. For one-player Can't Stop, the graph is cyclic and the chall...
James Glenn, Haw-ren Fang, Clyde P. Kruskal
UIST
1995
ACM
14 years 1 months ago
Some Design Refinements and Principles on the Appearance and Behavior of Marking Menus
This paper describes some design refinements on marking menus and shows how these refinements embody interesting and relevant design principles for HCI. These refinements are base...
Mark A. Tapia, Gordon Kurtenbach
GD
2009
Springer
14 years 1 months ago
More Flexible Radial Layout
We describe an algorithm for radial layout of undirected graphs, in which nodes are constrained to concentric circles centered at the origin. Such constraints are typical, e.g., i...
Ulrik Brandes, Christian Pich
DIAGRAMS
2008
Springer
13 years 11 months ago
Estimating Effort for Trend Messages in Grouped Bar Charts
Abstract. Information graphics found in popular media contain communicative signals which help the viewer infer the graphic designer's intended message. One signal is the rela...
Richard Burns, Stephanie Elzer, Sandra Carberry