Sciweavers

234 search results - page 45 / 47
» Games and Capacities on Partitions
Sort
View
VISUALIZATION
2005
IEEE
14 years 3 months ago
View-Dependent Rendering of Multiresolution Texture-Atlases
Real-time rendering of massively textured 3D scenes usually involves two major problems: Large numbers of texture switches are a well-known performance bottleneck and the set of s...
Henrik Buchholz, Jürgen Döllner
AI50
2006
14 years 1 months ago
Fifty Years of AI: From Symbols to Embodiment - and Back
There are many stories to tell about the first fifty years of AI. One story is about AI as one of the big forces of innovation in information technology. It is now forgotten that i...
Luc Steels
SIROCCO
2004
13 years 11 months ago
Existence of Nash Equilibria in Selfish Routing Problems
The problem of routing traffic through a congested network is studied. The framework is that introduced by Koutsoupias and Papadimitriou where the network is constituted by m paral...
Alessandro Ferrante, Mimmo Parente
MM
2010
ACM
148views Multimedia» more  MM 2010»
13 years 10 months ago
RAPID: a reliable protocol for improving delay
Recently, there has been a dramatic increase in interactive cloud based software applications (e.g. working on remote machines, online games, interactive websites such as financia...
Sanjeev Mehrotra, Jin Li, Cheng Huang
SIGMETRICS
2008
ACM
161views Hardware» more  SIGMETRICS 2008»
13 years 9 months ago
Noncooperative power control and transmission scheduling in wireless collision channels
We consider a wireless collision channel, shared by a finite number of mobile users who transmit to a common base station using a random access protocol. Mobiles are selfoptimizin...
Ishai Menache, Nahum Shimkin