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AAAI
2012
11 years 11 months ago
HyperPlay: A Solution to General Game Playing with Imperfect Information
General Game Playing is the design of AI systems able to understand the rules of new games and to use such descriptions to play those games effectively. Games with imperfect infor...
Michael John Schofield, Timothy Joseph Cerexhe, Mi...
ATAL
2010
Springer
13 years 9 months ago
Monotone cooperative games and their threshold versions
Cooperative games provide an appropriate framework for fair and stable resource allocation in multiagent systems. This paper focusses on monotone cooperative games, a class which ...
Haris Aziz, Felix Brandt, Paul Harrenstein
AAMAS
2002
Springer
13 years 8 months ago
Game Theory and Decision Theory in Multi-Agent Systems
In the last few years, there has been increasing interest from the agent community in the use of techniques from decision theory and game theory. Our aims in this article are first...
Simon Parsons, Michael Wooldridge
DIAGRAMS
2004
Springer
14 years 1 months ago
Making TRACS: The Diagrammatic Design of a Double-Sided Deck
TRACS: Tool for Research on Adaptive Cognitive Strategies, is a new family of card games played with a special deck. Each card in the deck is a double-sided diagram, where the back...
Kevin Burns
EXPERT
2007
108views more  EXPERT 2007»
13 years 8 months ago
Cognitive Social Simulation Incorporating Cognitive Architectures
Agent-based social simulation (with multi-agent systems), which is an important aspect of social computing, can benefit from incorporating cognitive architectures, as they provid...
Ron Sun