Sciweavers

743 search results - page 109 / 149
» Games for Controls
Sort
View
MIG
2009
Springer
14 years 3 months ago
Integrated Analytic and Linearized Inverse Kinematics for Precise Full Body Interactions
Abstract. Despite the large success of games grounded on movement-based interactions the current state of full body motion capture technologies still prevents the exploitation of p...
Ronan Boulic, Daniel Raunhardt
NSPW
2006
ACM
14 years 2 months ago
Sanitization models and their limitations
This work explores issues of computational disclosure control. We examine assumptions in the foundations of traditional problem statements and abstract models. We offer a comprehe...
Rick Crawford, Matt Bishop, Bhume Bhumiratana, Lis...
CRV
2005
IEEE
166views Robotics» more  CRV 2005»
14 years 2 months ago
Face as Mouse Through Visual Face Tracking
This paper introduces a novel camera mouse driven by 3D model based visual face tracking. While camera becomes standard configuration for personal computer(PC) and computer speed...
Jilin Tu, Thomas S. Huang, Hai Tao
SI3D
2003
ACM
14 years 1 months ago
Pattern based procedural textures
Numerous real-time applications such computer games or flight simulators require non-repetitive high-resolution texturing on large landscapes. We propose an algorithm which proce...
Sylvain Lefebvre, Fabrice Neyret
ICRA
2010
IEEE
134views Robotics» more  ICRA 2010»
13 years 7 months ago
Design of guaranteed safe maneuvers using reachable sets: Autonomous quadrotor aerobatics in theory and practice
— For many applications, the control of a complex nonlinear system can be made easier by modeling the system as a collection of simplified hybrid modes, each representing a part...
Jeremy H. Gillula, Haomiao Huang, Michael P. Vitus...