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NETGAMES
2004
ACM
14 years 1 months ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
LICS
1997
IEEE
13 years 11 months ago
Full Abstraction for Functional Languages with Control
traction for Functional Languages with Control James Laird LFCS, Department of Computer Science University of Edinburgh This paper considers the consequences of relaxing the brack...
James Laird
ASSETS
2008
ACM
13 years 9 months ago
Sudoku access: a sudoku game for people with motor disabilities
Educational games are a beneficial activity motivating a large number of students in our society. Unfortunately, disabled people have reduced opportunities when using a computer g...
Stéphane Norte, Fernando G. Lobo
CDC
2010
IEEE
109views Control Systems» more  CDC 2010»
13 years 2 months ago
Robust comparative statics in large static games
We provide general comparative static results for large finite and infinite-dimensional aggregative games. In aggregative games, each player's payoff depends on her own action...
Daron Acemoglu, Martin Kaae Jensen
ATAL
2008
Springer
13 years 9 months ago
Demonstration of multi-agent potential fields in real-time strategy games
Bots for Real Time Strategy (RTS) games provide a rich challenge to implement. A bot controls a number of units that may have to navigate in a partially unknown environment, while...
Johan Hagelbäck, Stefan J. Johansson