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FDG
2009
ACM
14 years 4 months ago
Robust resource allocation in a massive multiplayer online gaming environment
The environment considered in this research is a massive multiplayer online gaming (MMOG) environment. Each user controls an avatar (an image that represents and is manipulated by...
Luis Diego Briceno, Howard Jay Siegel, Anthony A. ...
JSAC
2006
147views more  JSAC 2006»
13 years 9 months ago
Smart pay access control via incentive alignment
We use game theorectic models to show the lack of incentives in the TCP congestion avoidance algorithm and the consequential systemwide network problems. We then propose a Vickery-...
Jun Shu, Pravin Varaiya
CIG
2006
IEEE
14 years 3 months ago
A Behavior-Based Architecture for Realistic Autonomous Ship Control
— Game environments provide a good domain for serious simulations such as those used in training Navy conning officers. Currently, a typical training scenario requires multiple ...
Adam Olenderski, Monica N. Nicolescu, Sushil J. Lo...
ISCAS
2006
IEEE
119views Hardware» more  ISCAS 2006»
14 years 3 months ago
Using self-organizing maps to control physical robots with omnidirectional drives
— In many application areas, robots most suitably employ classical PID controllers and the like. In the field of autonomous mobile robots, however, further adaptation features a...
Ralf Salomon, Hagen Burchardt, T. Schulz
ICALP
2005
Springer
14 years 3 months ago
Decidability in Syntactic Control of Interference
We investigate the decidability of observational equivalence and approximation in “Syntactic Control of Interference” (SCI). By asg denotations of terms in an inequationally fu...
James Laird