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AIED
2011
Springer
13 years 16 days ago
SMART: Speech-enabled Mobile Assisted Reading Technology for Word Comprehension
In this study, we designed and developed two educational games on mobile phones with support for speech-recognition to examine and train the cognitive underpinnings of word reading...
Anuj Kumar, Pooja Reddy, Matthew Kam
WWW
2008
ACM
14 years 9 months ago
Emergence of terminological conventions as an author-searcher coordination game
All information exchange on the Internet ? whether through full text, controlled vocabularies, ontologies, or other mechanisms ? ultimately requires that that an information provi...
David Bodoff, Sheizaf Rafaeli
IUI
2005
ACM
14 years 2 months ago
Animating an interactive conversational character for an educational game system
Within the framework of the project NICE (Natural Interactive Communication for Edutainment) [2], we have been developing an educational and entertaining computer game that allows...
Andrea Corradini, Manish Mehta, Niels Ole Bernsen,...
EDUTAINMENT
2006
Springer
14 years 18 days ago
Haptic Puppetry for Interactive Games
In interactive computer games and computer animation, intuitively controlling the motion of an articulated character is considered as a difficult task. One of the reasons is that, ...
Sujeong Kim, Xinyu Zhang, Young J. Kim
COMBINATORICA
2010
13 years 6 months ago
Online vertex-coloring games in random graphs
Consider the following one-player game. The vertices of a random graph on n vertices are revealed to the player one by one. In each step, also all edges connecting the newly reveal...
Martin Marciniszyn, Reto Spöhel