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SIGMOD
2009
ACM
168views Database» more  SIGMOD 2009»
14 years 9 months ago
Database research in computer games
This tutorial presents an overview of the data management issues faced by computer games today. While many games do not use databases directly, they still have to process large am...
Alan J. Demers, Johannes Gehrke, Christoph Koch, B...
AI
2004
Springer
13 years 8 months ago
Efficient learning equilibrium
Efficient Learning Equilibrium (ELE) is a natural solution concept for multi-agent encounters with incomplete information. It requires the learning algorithms themselves to be in ...
Ronen I. Brafman, Moshe Tennenholtz
ICRA
2010
IEEE
147views Robotics» more  ICRA 2010»
13 years 7 months ago
Learning physically-instantiated game play through visual observation
Abstract— We present an integrated vision and robotic system that plays, and learns to play, simple physically-instantiated board games that are variants of TIC TAC TOE and HEXAP...
Andrei Barbu, Siddharth Narayanaswamy, Jeffrey Mar...
WWW
2009
ACM
14 years 9 months ago
Learning consensus opinion: mining data from a labeling game
We consider the problem of identifying the consensus ranking for the results of a query, given preferences among those results from a set of individual users. Once consensus ranki...
Paul N. Bennett, David Maxwell Chickering, Anton M...
IJCNN
2008
IEEE
14 years 3 months ago
Cognitive learning and the multimodal memory game: Toward human-level machine learning
— Machine learning has made great progress during the last decades and is being deployed in a wide range of applications. However, current machine learning techniques are far fro...
Byoung-Tak Zhang