In table soccer, humans can not always thoroughly observe fast actions like rod spins and kicks. However, this is necessary in order to detect rule violations for example for tourn...
We have to prepare the evaluation (fitness) function to evaluate the performance of the robot when we apply the machine learning techniques to the robot application. In many cases,...
Modeling the perceived behaviors of other agents improves the performance of an agent in multiagent interactions. We utilize the language of interactive influence diagrams to mode...
We study rerouting policies in a dynamic round-based variant of a well known game theoretic traffic model due to Wardrop. Previous analyses (mostly in the context of selfish routi...
Computer agents participate in many collaborative and competitive multiagent domains in which humans make decisions. For computer agents to interact successfully with people in su...