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IV
2007
IEEE
194views Visualization» more  IV 2007»
14 years 4 months ago
Sidh - a Game Based Firefighter Training Simulation
Per Backlund, Henrik Engström, Cecilia Hammar...
LICS
2009
IEEE
14 years 4 months ago
An Exponential Lower Bound for the Parity Game Strategy Improvement Algorithm as We Know it
This paper presents a new lower bound for the discrete strategy improvement algorithm for solving parity games due to V¨oge and Jurdzi´nski. First, we informally show which stru...
Oliver Friedmann
AAIM
2009
Springer
105views Algorithms» more  AAIM 2009»
14 years 4 months ago
On Acyclicity of Games with Cycles
We study restricted improvement cycles (ri-cycles) in finite positional n-person games with perfect information modeled by directed graphs (digraphs) that may contain cycles. We o...
Daniel Andersson, Vladimir Gurvich, Thomas Dueholm...
WINE
2007
Springer
166views Economy» more  WINE 2007»
14 years 4 months ago
Gradient-Based Algorithms for Finding Nash Equilibria in Extensive Form Games
We present a computational approach to the saddle-point formulation for the Nash equilibria of two-person, zero-sum sequential games of imperfect information. The algorithm is a ...
Andrew Gilpin, Samid Hoda, Javier Peña, Tuo...
DIGRA
2003
Springer
14 years 3 months ago
Characters in Computer Games: Toward Understanding Interpretation and Design
Interpretation of characters is a fundamental feature of human behavior. Even with limited information available, people will assign personality – even to inanimate objects. Cha...
Petri Lankoski, Satu Heliö, Inger Ekman