Sciweavers

1754 search results - page 279 / 351
» Games with Incomplete Information
Sort
View
NAACL
2007
14 years 18 days ago
Automatic Assessment of Student Translations for Foreign Language Tutoring
This paper introduces the use of speech translation technology for a new type of voice-interactive Computer Aided Language Learning (CALL) application. We describe a computer game...
Chao Wang, Stephanie Seneff
SIMUTOOLS
2008
14 years 18 days ago
Increasing wireless revenue with service differentiation
New technologies such as IEEE 802.16 (Wi-MAX) [2] and IEEE 802.11e (Wi-Fi with QoS) [1] enable differentiated services. In this study we explore the potential for increasing the r...
Siamak Ayani, Jean C. Walrand
AAAI
2006
14 years 18 days ago
Know Thine Enemy: A Champion RoboCup Coach Agent
In a team-based multiagent system, the ability to construct a model of an opponent team's joint behavior can be useful for determining an agent's expected distribution o...
Gregory Kuhlmann, William B. Knox, Peter Stone
AAAI
1998
14 years 16 days ago
Opponent Modeling in Poker
Poker is an interesting test-bed for artificial intelligence research. It is a game of imperfect knowledge, where multiple competing agents must deal with risk management, agent m...
Darse Billings, Denis Papp, Jonathan Schaeffer, Du...
AAAI
1994
14 years 15 days ago
Evolving Neural Networks to Focus Minimax Search
Neural networks were evolved through genetic algorithms to focus minimax search in the game of Othello. At each level of the search tree, the focus networks decide which moves are...
David E. Moriarty, Risto Miikkulainen