Video game development is an attractive career objective for many computer science students. Colleges are starting degree programs and specializations to serve this interest, but ...
Recently the general Game Description Language (GDL) has been extended so as to cover arbitrary games with incomplete/imperfect information. Learning—without human interventionâ...
The representation and manipulation of natural human understanding of temporal phenomena is a fundamental field of study in Computer Science, which aims both to emulate human think...
Delivering software systems that fulfill all requirements of the stakeholders is very difficult, if not at all impossible. We consider the problem of coping with imperfect informat...
ional Predicate Abstraction from Game Semantics Adam Bakewell and Dan R. Ghica University of Birmingham, U.K. We introduce a technique for using conventional predicate abstraction ...