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SIGCSE
2010
ACM
232views Education» more  SIGCSE 2010»
14 years 2 months ago
What game developers look for in a new graduate: interviews and surveys at one game company
Video game development is an attractive career objective for many computer science students. Colleges are starting degree programs and specializations to serve this interest, but ...
Michael Hewner, Mark Guzdial
AAAI
2011
12 years 7 months ago
Reasoning About General Games Described in GDL-II
Recently the general Game Description Language (GDL) has been extended so as to cover arbitrary games with incomplete/imperfect information. Learning—without human interventionâ...
Stephan Schiffel, Michael Thielscher
EXACT
2008
13 years 10 months ago
Deriving Explanations From Partial Temporal Information
The representation and manipulation of natural human understanding of temporal phenomena is a fundamental field of study in Computer Science, which aims both to emulate human think...
Jixin Ma, Brian Knight, Miltos Petridis
SOCO
2008
Springer
13 years 7 months ago
Software development with imperfect information
Delivering software systems that fulfill all requirements of the stakeholders is very difficult, if not at all impossible. We consider the problem of coping with imperfect informat...
Joost Noppen, Pim van den Broek, Mehmet Aksit
TACAS
2009
Springer
134views Algorithms» more  TACAS 2009»
14 years 2 months ago
Compositional Predicate Abstraction from Game Semantics
ional Predicate Abstraction from Game Semantics Adam Bakewell and Dan R. Ghica University of Birmingham, U.K. We introduce a technique for using conventional predicate abstraction ...
Adam Bakewell, Dan R. Ghica