This paper discusses the design of audio games, a quite new computer game category that originates from games for players with visual impairments, as well as mainstream music game...
We present a proxy-based gaming architecture and authority assignment within this architecture that can lead to better game playing experience in Massively Multi-player Online gam...
Abstract. Failing model checking runs should be accompanied by appropriate error diagnosis information that allows the user to identify the cause of the problem. For branching time...
Abstract- Monte Carlo simulations have been successfully used in classic turn–based games such as backgammon, bridge, poker, and Scrabble. In this paper, we apply the ideas to th...
Abstract. This paper demonstrates the use of pattern-weights in order to develop a strategy for an automated player of a non-cooperative version of the game of Diplomacy. Diplomacy...