How can we help people design well-formed and innovative games? The design Patterns of Christopher Alexander is one methodology that has been proposed to assist in the design of w...
Early-stage game prototypes need to be informative without requiring excessive commitments. Paper prototypes are frequently used as a way of trying out core mechanics while leavin...
The attempt of this paper is to describe and analyze the formalisms of pervasive games and pervasive gaming (PG). As the title indicates, PG consists of atomic entities that never...
Online video games can be seen as medium for the formation and maintenance of social relationships. In this paper, we explore what social relationships mean under the context of o...
Yan Xu, Xiang Cao, Abigail Sellen, Ralf Herbrich, ...
This paper describes the design of a competitive game to support “offense” and “defense” teams as they develop and improve their scenarios and plans about possible crisis ...
Murray Turoff, Michael Chumer, Starr Roxanne Hiltz...