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SGAI
2009
Springer
14 years 4 months ago
Explaining How to Play Real-Time Strategy Games
Real-time strategy games share many aspects with real situations in domains such as battle planning, air traffic control, and emergency response team management which makes them a...
Ronald A. Metoyer, Simone Stumpf, Christoph Neuman...
ASSETS
2008
ACM
14 years 3 days ago
Sudoku access: a sudoku game for people with motor disabilities
Educational games are a beneficial activity motivating a large number of students in our society. Unfortunately, disabled people have reduced opportunities when using a computer g...
Stéphane Norte, Fernando G. Lobo
ATAL
2008
Springer
14 years 3 days ago
A heads-up no-limit Texas Hold'em poker player: discretized betting models and automatically generated equilibrium-finding progr
We present Tartanian, a game theory-based player for headsup no-limit Texas Hold'em poker. Tartanian is built from three components. First, to deal with the virtually infinit...
Andrew Gilpin, Tuomas Sandholm, Troels Bjerre S&os...
SAGT
2010
Springer
175views Game Theory» more  SAGT 2010»
13 years 8 months ago
On Learning Algorithms for Nash Equilibria
Can learning algorithms find a Nash equilibrium? This is a natural question for several reasons. Learning algorithms resemble the behavior of players in many naturally arising gam...
Constantinos Daskalakis, Rafael Frongillo, Christo...
IEEECIT
2010
IEEE
13 years 7 months ago
Optimized Application and Practice of A* Algorithm in Game Map Path-Finding
Huilai Zou, Lili Zong, Hua Liu, Chaonan Wang, Zeni...