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NETGAMES
2003
ACM
15 years 7 months ago
Spatial principles of level-design in multi-player first-person shooters
: This paper outlines the basic spatial principles of level design in multi-player first-person shooters with special reference to Counterstrike, basing itself on experiment, analy...
Christian Güttler, Troels Degn Johansson
SIGECOM
2003
ACM
122views ECommerce» more  SIGECOM 2003»
15 years 7 months ago
On polynomial-time preference elicitation with value queries
Preference elicitation — the process of asking queries to determine parties’ preferences — is a key part of many problems in electronic commerce. For example, a shopping age...
Martin Zinkevich, Avrim Blum, Tuomas Sandholm
SIGUCCS
2003
ACM
15 years 7 months ago
How to recruit, motivate and retain effective student workers?
Louisiana State University’s Biomedical Research Center is on a tight state funded budget, as are most state educational institutions. Resources are constantly being exhausted a...
Claire C. Lassalle, Robyn C. Richard
DAGM
2003
Springer
15 years 7 months ago
Learning Human-Like Opponent Behavior for Interactive Computer Games
Compared to their ancestors in the early 1970s, present day computer games are of incredible complexity and show magnificent graphical performance. However, in programming intelli...
Christian Bauckhage, Christian Thurau, Gerhard Sag...
DIGRA
2003
Springer
15 years 7 months ago
Supporting visual elements of non-verbal communication in computer game avatars
Communication between players in networked computer games is often inadequately implemented. The games do not exploit the full potential of using different forms of communication ...
Tomi Kujanpää, Tony Manninen
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