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ICPR
2000
IEEE
14 years 1 months ago
Wavelet Based Texture Classification
Textures are one of the basic features in visual searching and computational vision. In the literature, most of the attention has been focussed on the texture features with minima...
Nicu Sebe, Michael S. Lew
SIGGRAPH
2000
ACM
14 years 1 months ago
Out-of-core simplification of large polygonal models
We present an algorithm for out-of-core simplification of large polygonal datasets that are too complex to fit in main memory. The algorithm extends the vertex clustering scheme o...
Peter Lindstrom
ICCV
1995
IEEE
14 years 1 months ago
Object Indexing Using an Iconic Sparse Distributed Memory
A general-purpose object indexingtechnique is described that combines the virtues of principal component analysis with the favorable matching properties of high-dimensional spaces...
Rajesh P. N. Rao, Dana H. Ballard
UIST
1995
ACM
14 years 1 months ago
3-Dimensional Pliable Surfaces: For the Effective Presentation of Visual Information
A fundamental issue in user interface design is the effective use of available screen space, commonly referred to as the screen real estate problem. This paper presents a new dist...
M. Sheelagh T. Carpendale, David J. Cowperthwaite,...
VVS
1995
IEEE
161views Visualization» more  VVS 1995»
14 years 1 months ago
Volumetric Ray Tracing
We introduce a framework for texturing volumetric objects with displacement maps and texture maps, which are introduced as volume modeling tools. In this framework, an implicit-to...
Lisa M. Sobierajski, Arie E. Kaufman