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» Gaze and task performance in shared virtual environments
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IWMM
2011
Springer
245views Hardware» more  IWMM 2011»
12 years 11 months ago
Waste not, want not: resource-based garbage collection in a shared environment
To achieve optimal performance, garbage-collected applications must balance the sizes of their heaps dynamically. Sizing the heap too small can reduce throughput by increasing the...
Matthew Hertz, Stephen Kane, Elizabeth Keudel, Ton...
IEE
2007
104views more  IEE 2007»
13 years 8 months ago
Complete distributed garbage collection using DGC-consistent cuts and .NET AOP-support
: The memory management of distributed objects, when done manually, is an error-prone task. It leads to memory leaks and dangling references, causing applications to fail. Avoiding...
Luís Veiga, P. Pereira, Paulo Ferreira
WCNC
2008
IEEE
14 years 3 months ago
An Analytical Performance Model of Opportunistic Spectrum Access in a Military Environment
— In an opportunistic spectrum sharing system, secondary users equipped with cognitive radios opportunistically access spectrum that is not being used by the primary users, i.e.,...
Shensheng Tang, Brian L. Mark
EDUTAINMENT
2006
Springer
14 years 18 days ago
Effects of Guided and Unguided Style Learning on User Attention in a Virtual Environment
Abstract. In this paper, we investigated the effects of guided and unguided style VR learning on user attention and retained knowledge. We conducted a study where users performed g...
Jayoung J. Goo, Kyoung Shin Park, Moonhoen Lee, Ji...
ICRA
1998
IEEE
154views Robotics» more  ICRA 1998»
14 years 1 months ago
Vibration Feedback Models for Virtual Environments
Vibrations can significantly enhance touch perception for virtual environment applications with minimal design complexity and cost. In order to create realistic vibrotactile feedb...
Allison M. Okamura, Stanford Dennerlein, Robert D....