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» Gaze and task performance in shared virtual environments
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CG
2005
Springer
13 years 7 months ago
Enhancing collaboration in virtual reality applications
We derive a complete component framework for transforming standalone VR applications into full-fledged multithreaded Collaborative Virtual Reality Environments (CVREs), after char...
Víctor Theoktisto, Marta Fairén Gonz...
DATE
2002
IEEE
86views Hardware» more  DATE 2002»
14 years 22 days ago
A Layered, Codesign Virtual Machine Approach to Modeling Computer Systems
By using a macro/micro state model we show how assumptions on the resolution of logical and physical timing of computation in computer systems has resulted in design methodologies...
JoAnn M. Paul, Donald E. Thomas
MICRO
2000
IEEE
137views Hardware» more  MICRO 2000»
14 years 5 days ago
Relational profiling: enabling thread-level parallelism in virtual machines
Virtual machine service threads can perform many tasks in parallel with program execution such as garbage collection, dynamic compilation, and profile collection and analysis. Har...
Timothy H. Heil, James E. Smith
VR
2010
IEEE
205views Virtual Reality» more  VR 2010»
13 years 6 months ago
Exploring individual user differences in the 2D/3D interaction with medical image data
Abstract User-centered design is often performed without regard to individual user differences. In this paper, we report results of an empirical study aimed to evaluate whether com...
Elena V. Zudilova-Seinstra, Boris W. van Schooten,...
PRESENCE
2002
119views more  PRESENCE 2002»
13 years 7 months ago
Visual Homing Is Possible Without Landmarks: A Path Integration Study in Virtual Reality
The literature often suggests that proprioceptive and especially vestibular cues are required for navigation and spatial orientation tasks involving rotations of the observer. To ...
Bernhard E. Riecke, Henricus A. H. C. van Veen, He...