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» Gaze and task performance in shared virtual environments
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SCOPES
2007
Springer
14 years 1 months ago
Operating system integrated energy aware scratchpad allocation strategies for multiprocess applications
Various scratchpad allocation strategies have been developed in the past. Most of them target the reduction of energy consumption. These approaches share the necessity of having d...
Robert Pyka, Christoph Faßbach, Manish Verma...
CLUSTER
2009
IEEE
14 years 2 months ago
An innovative application execution toolkit for multicluster grids
—Multicluster grids provide one promising solution to satisfying growing computation demands of compute-intensive applications by collaborating various networked clusters. Howeve...
Zhifeng Yun, Zhou Lei, Gabrielle Allen, Daniel S. ...
SIBGRAPI
2005
IEEE
14 years 1 months ago
Component-Based Adaptive Sampling
High-fidelity renderings of virtual environments is a notoriously computationally expensive task. One commonly used method to alleviate the costs is to adaptively sample the rend...
Kurt Debattista, Alan Chalmers
AAAI
2006
13 years 9 months ago
Real-Time Evolution of Neural Networks in the NERO Video Game
A major goal for AI is to allow users to interact with agents that learn in real time, making new kinds of interactive simulations, training applications, and digital entertainmen...
Kenneth O. Stanley, Bobby D. Bryant, Igor Karpov, ...
AIED
2009
Springer
14 years 2 months ago
Feedback Specificity and the Learning of Intercultural Communication Skills
The role of explicit feedback in learning has been studied from a variety of perspectives and in many contexts. In this paper, we examine the impact of the specificity of feedback ...
Matthew Hays, H. Chad Lane, Daniel Auerbach, Mark ...