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» General Game Learning Using Knowledge Transfer
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ATAL
2010
Springer
13 years 9 months ago
Planning against fictitious players in repeated normal form games
Planning how to interact against bounded memory and unbounded memory learning opponents needs different treatment. Thus far, however, work in this area has shown how to design pla...
Enrique Munoz de Cote, Nicholas R. Jennings
GAMEON
2003
13 years 9 months ago
A Web-Based Game for Supporting Game-Based Learning
Game-based learning has been recognized as an important alternative or supplement to traditional in-class, face-to-face teaching. It can help both adults and children in learning ...
Olga Dzianbenko, Maja Pivec, Christos Bouras, Vagg...
AAAI
2011
12 years 8 months ago
Heterogeneous Transfer Learning with RBMs
A common approach in machine learning is to use a large amount of labeled data to train a model. Usually this model can then only be used to classify data in the same feature spac...
Bin Wei, Christopher Pal
TROB
2008
207views more  TROB 2008»
13 years 7 months ago
Learning Object Affordances: From Sensory-Motor Coordination to Imitation
Affordances encode relationships between actions, objects and effects. They play an important role on basic cognitive capabilities such as prediction and planning. We address the p...
Luis Montesano, Manuel Lopes, Alexandre Bernardino...
ATAL
2005
Springer
14 years 1 months ago
Theory of moves learners: towards non-myopic equilibria
In contrast to classical game theoretic analysis of simultaneous and sequential play in bimatrix games, Steven Brams has proposed an alternative framework called the Theory of Mov...
Arjita Ghosh, Sandip Sen