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IV
2007
IEEE
160views Visualization» more  IV 2007»
14 years 2 months ago
Narratological Constructs in the Gestalt of the 3D Game environment: Aboriginal Knowledge and its Connection to the Data Landsca
This paper reports on a project federally funded by the Australian CRC for Interaction Design (ACID). It investigates the use of a 3D game engine as a landscape metaphor for hosti...
Theodor G. Wyeld, Malcolm Pumpa
ISF
2007
104views more  ISF 2007»
13 years 7 months ago
Overcoming organizational challenges to secure knowledge management
—Successful secure knowledge management requires consideration of both technical and organizational concerns. We use the example of existing industrial incident management system...
Finn Olav Sveen, Eliot Rich, Matthew Jager
CEC
2008
IEEE
14 years 2 months ago
Social learning in Population-based Adaptive Systems
— The subject of the present investigation is Population-based Adaptive Systems (PAS), as implemented in the NEW TIES platform. In many existing PASs two adaptation mechanisms ar...
Evert Haasdijk, Paul Vogt, A. E. Eiben
FLAIRS
2007
13 years 10 months ago
Context-Sensitive MTL Networks for Machine Lifelong Learning
Context-sensitive Multiple Task Learning, or csMTL, is presented as a method of inductive transfer that uses a single output neural network and additional contextual inputs for le...
Daniel L. Silver, Ryan Poirier
SIGECOM
2006
ACM
139views ECommerce» more  SIGECOM 2006»
14 years 1 months ago
Playing games in many possible worlds
In traditional game theory, players are typically endowed with exogenously given knowledge of the structure of the game—either full omniscient knowledge or partial but fixed in...
Matt Lepinski, David Liben-Nowell, Seth Gilbert, A...