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» General Purpose Computation on Graphics Hardware
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VRST
2004
ACM
14 years 1 months ago
Interactive collision detection for complex and deformable models using programmable graphics hardware
In this paper we present an interactive collision detection algorithm for complex and deformable objects. For two target models, our approach rapidly calculates their region of in...
Wei Chen, Huagen Wan, Hongxin Zhang, Hujun Bao, Qu...
TOG
2002
112views more  TOG 2002»
13 years 8 months ago
Ray tracing on programmable graphics hardware
Recently a breakthrough has occurred in graphics hardware: fixed function pipelines have been replaced with programmable vertex and fragment processors. In the near future, the gr...
Timothy J. Purcell, Ian Buck, William R. Mark, Pat...
GECCO
2008
Springer
257views Optimization» more  GECCO 2008»
13 years 9 months ago
Rapid evaluation and evolution of neural models using graphics card hardware
This paper compares three common evolutionary algorithms and our modified GA, a Distributed Adaptive Genetic Algorithm (DAGA). The optimal approach is sought to adapt, in near rea...
Thomas F. Clayton, Leena N. Patel, Gareth Leng, Al...
VIS
2007
IEEE
188views Visualization» more  VIS 2007»
14 years 9 months ago
Fast Filament Tracking Using Graphics Hardware
Recent developments in biomedical imaging are producing massive data sets containing structures, such as fine filaments, that are difficult to visualize. In this paper, we describ...
David M. Mayerich, Zeki Melek, John Keyser
TOG
2008
145views more  TOG 2008»
13 years 8 months ago
Real-time KD-tree construction on graphics hardware
We present an algorithm for constructing kd-trees on GPUs. This algorithm achieves real-time performance by exploiting the GPU's streaming architecture at all stages of kd-tr...
Kun Zhou, Qiming Hou, Rui Wang 0004, Baining Guo