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» General Purpose Computation on Graphics Hardware
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218
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SI3D
1992
ACM
15 years 7 months ago
Interactive Volume Rendering on a Multicomputer
Direct volume rendering is a computationally intensive operation that has become a valued and often preferred visualization tool. For maximal data comprehension, interactive manip...
Ulrich Neumann
124
Voted
RT
2001
Springer
15 years 8 months ago
Interleaved Sampling
The known sampling methods can roughly be grouped into regular and irregular sampling. While regular sampling can be realized efficiently in graphics hardware, it is prone to inte...
Alexander Keller, Wolfgang Heidrich
108
Voted
SIGGRAPH
1999
ACM
15 years 8 months ago
The VolumePro Real-Time Ray-Casting System
This paper describes VolumePro, the world’s first single-chip realtime volume rendering system for consumer PCs. VolumePro implements ray-casting with parallel slice-by-slice p...
Hanspeter Pfister, Jan Hardenbergh, Jim Knittel, H...
138
Voted
GD
2008
Springer
15 years 4 months ago
Rapid Multipole Graph Drawing on the GPU
Abstract. As graphics processors become powerful, ubiquitous and easier to program, they have also become more amenable to general purpose high-performance computing, including the...
Apeksha Godiyal, Jared Hoberock, Michael Garland, ...
134
Voted
ERSA
2009
129views Hardware» more  ERSA 2009»
15 years 1 months ago
Data path Configuration Time Reduction for Run-time Reconfigurable Systems
- The FPGA (re)configuration is a time-consuming process and a bottleneck in FPGA-based Run-Time Reconfigurable (RTR) systems. In this paper, we present a High Level Synthesis (HLS...
Mahmood Fazlali, Ali Zakerolhosseini, Mojtaba Sabe...