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» General Purpose Computation on Graphics Hardware
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ASPLOS
2010
ACM
14 years 3 months ago
COMPASS: a programmable data prefetcher using idle GPU shaders
A traditional fixed-function graphics accelerator has evolved into a programmable general-purpose graphics processing unit over the last few years. These powerful computing cores...
Dong Hyuk Woo, Hsien-Hsin S. Lee
ISORC
2002
IEEE
14 years 1 months ago
Program Instrumentation for Debugging and Monitoring with AspectC++
Monitoring is a widely-used technique to check assumptions about the real-time behavior of a system, debug the code, or enforce the system to react if certain deadlines are passed...
Daniel Mahrenholz, Olaf Spinczyk, Wolfgang Schr&ou...
ICVS
2009
Springer
14 years 3 months ago
GPU-Accelerated Nearest Neighbor Search for 3D Registration
Abstract. Nearest Neighbor Search (NNS) is employed by many computer vision algorithms. The computational complexity is large and constitutes a challenge for real-time capability. ...
Deyuan Qiu, Stefan May, Andreas Nüchter
CIA
2007
Springer
14 years 2 months ago
A Probabilistic Framework for Decentralized Management of Trust and Quality
In this paper, we propose a probabilistic framework targeting three important issues in the computation of quality and trust in decentralized systems. Specifically, our approach a...
Le-Hung Vu, Karl Aberer
PG
2003
IEEE
14 years 1 months ago
Lightweight Face Relighting
In this paper we present a method to relight human faces in real time, using consumer-grade graphics cards even with limited 3D capabilities. We show how to render faces using a c...
Sylvain Paris, François X. Sillion, Long Qu...