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» General Purpose Computation on Graphics Hardware
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MICRO
2008
IEEE
114views Hardware» more  MICRO 2008»
14 years 2 months ago
Toward a multicore architecture for real-time ray-tracing
Significant improvement to visual quality for real-time 3D graphics requires modeling of complex illumination effects like soft-shadows, reflections, and diffuse lighting intera...
Venkatraman Govindaraju, Peter Djeu, Karthikeyan S...
HPDC
2010
IEEE
13 years 8 months ago
A GPU accelerated storage system
Massively multicore processors, like, for example, Graphics Processing Units (GPUs), provide, at a comparable price, a one order of magnitude higher peak performance than traditio...
Abdullah Gharaibeh, Samer Al-Kiswany, Sathish Gopa...
CG
2006
Springer
13 years 8 months ago
Realtime automatic selection of good molecular views
The investigation of molecular structures often requires the use of graphics software to display different representations of the molecule of interest. Unfortunately, the commonly...
Pere-Pau Vázquez, Miquel Feixas, Mateu Sber...
ISLPED
2003
ACM
111views Hardware» more  ISLPED 2003»
14 years 1 months ago
Energy-aware memory allocation in heterogeneous non-volatile memory systems
Memory systems consume a significant portion of power in handheld embedded systems. So far, low-power memory techniques have addressed the power consumption when the system is tu...
Hyung Gyu Lee, Naehyuck Chang
VR
2011
IEEE
192views Virtual Reality» more  VR 2011»
13 years 5 days ago
Continual surface-based multi-projector blending for moving objects
We introduce a general technique for blending imagery from multiple projectors on a tracked, moving, non-planar object. Our technique continuously computes visibility of pixels ov...
Peter Lincoln, Greg Welch, Henry Fuchs