We used human movement as the basis for designing a collaborative aesthetic design environment. Our intention was to promote social interaction and creative expression. We employe...
Andrew Webb, Andruid Kerne, Eunyee Koh, Pranesh Jo...
Software birthmarks are unique and native characteristics of every software component. Two components having similar birthmarks indicate that they are similar in functionality, st...
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
Virtually every Internet user on the planet uses the powerful free tools offered by a handful of information service providers in many aspects of their personal and professional l...
An important step in the development of large-scale distributed reactive systems is the design of effective system architectures. The early availability of prototypes facilitates...