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MM
2006
ACM
151views Multimedia» more  MM 2006»
14 years 3 months ago
Choreographic buttons: promoting social interaction through human movement and clear affordances
We used human movement as the basis for designing a collaborative aesthetic design environment. Our intention was to promote social interaction and creative expression. We employe...
Andrew Webb, Andruid Kerne, Eunyee Koh, Pranesh Jo...
MSR
2006
ACM
14 years 3 months ago
Using software birthmarks to identify similar classes and major functionalities
Software birthmarks are unique and native characteristics of every software component. Two components having similar birthmarks indicate that they are similar in functionality, st...
Takeshi Kakimoto, Akito Monden, Yasutaka Kamei, Ha...
NETGAMES
2006
ACM
14 years 3 months ago
Meeting technology challenges of pervasive augmented reality games
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
NSPW
2006
ACM
14 years 3 months ago
Googling considered harmful
Virtually every Internet user on the planet uses the powerful free tools offered by a handful of information service providers in many aspects of their personal and professional l...
Gregory J. Conti
SCESM
2006
ACM
247views Algorithms» more  SCESM 2006»
14 years 3 months ago
Automating software architecture exploration with M2Aspects
An important step in the development of large-scale distributed reactive systems is the design of effective system architectures. The early availability of prototypes facilitates...
Ingolf H. Krüger, Gunny Lee, Michael Meisinge...