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MUM
2004
ACM
99views Multimedia» more  MUM 2004»
15 years 10 months ago
The Road Rager: making use of traffic encounters in a mobile multiplayer game
We present Road Rager, a prototype built in order to explore our hypothesis that proximity and a possibility to identify other players during temporary encounters could spur socia...
Liselott Brunnberg
SIGCSE
2004
ACM
132views Education» more  SIGCSE 2004»
15 years 10 months ago
Using game days to teach a multiagent system class
Multiagent systems is an attractive problem solving approach that is becoming ever more feasible and popular in today’s world. It combines artificial intelligence (AI) and distr...
Leen-Kiat Soh
IAT
2009
IEEE
15 years 8 months ago
Combining Boolean Games with the Power of Ontologies for Automated Multi-attribute Negotiation in the Semantic Web
Recently, multi-attribute negotiation has been extensively studied from a game-theoretic viewpoint. Since normal and extensive form games have the drawback of requiring an explicit...
Thomas Lukasiewicz, Azzurra Ragone
ASSETS
2008
ACM
15 years 6 months ago
Sudoku access: a sudoku game for people with motor disabilities
Educational games are a beneficial activity motivating a large number of students in our society. Unfortunately, disabled people have reduced opportunities when using a computer g...
Stéphane Norte, Fernando G. Lobo
IE
2007
15 years 6 months ago
Nonverbal communication in multiplayer game worlds
In this paper, methods for nonverbal communication in digital games and virtual worlds are explored as alternatives to chat and other text-based forms of communication. Inspired b...
Troy Innocent, Stewart Haines