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ATAL
2007
Springer
15 years 10 months ago
Extending character-based storytelling with awareness and feelings
Most Interactive Storytelling systems developed to date have followed a task-based approach to story representation, using planning techniques to drive the story by generating a s...
David Pizzi, Marc Cavazza, Jean-Luc Lugrin
112
Voted
ATAL
2007
Springer
15 years 10 months ago
Commitment and extortion
Making commitments, e.g., through promises and threats, enables a player to exploit the strengths of his own strategic position as well as the weaknesses of that of his opponents....
Paul Harrenstein, Felix Brandt, Felix A. Fischer
UIST
2006
ACM
15 years 10 months ago
A direct texture placement and editing interface
The creation of most models used in computer animation and computer games requires the assignment of texture coordinates, texture painting, and texture editing. We present a novel...
Yotam I. Gingold, Philip L. Davidson, Jefferson Y....
GRAPHITE
2005
ACM
15 years 9 months ago
Auditory bias of visual attention for perceptually-guided selective rendering of animations
The developers and users of real-time graphics, such as games and virtual reality, are demanding ever more realistic computer generated images. Despite the availability of modern ...
Georgia Mastoropoulou, Kurt Debattista, Alan Chalm...
154
Voted
MM
2005
ACM
118views Multimedia» more  MM 2005»
15 years 9 months ago
Supporting multi-party voice-over-IP services with peer-to-peer stream processing
Multi-party voice-over-IP (MVoIP) services provide economical and natural group communication mechanisms for many emerging applications such as on-line gaming, distance collaborat...
Xiaohui Gu, Zhen Wen, Philip S. Yu, Zon-Yin Shae