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CIE
2010
Springer
15 years 9 months ago
Focusing in Asynchronous Games
Game semantics provides an interactive point of view on proofs, which enables one to describe precisely their dynamical behavior during cut elimination, by considering formulas as ...
Samuel Mimram
ACMACE
2005
ACM
15 years 10 months ago
Fast delivery of game events with an optimistic synchronization mechanism in massive multiplayer online games
As smart players often win MMOG sessions by adopting frantic gaming strategies along the game evolution, also the system activities concerned with the distributed support of MMOGs...
Stefano Ferretti, Marco Roccetti
DM
1998
91views more  DM 1998»
15 years 4 months ago
On some relations between 2-trees and tree metrics
A tree function (TF) t on a ÿnite set X is a real function on the set of the pairs of elements of X satisfying the four-point condition: for all distinct x; y; z; w ∈ X; t(xy)+...
Bruno Leclerc, Vladimir Makarenkov
ALT
2003
Springer
15 years 8 months ago
Efficient Learning of Ordered and Unordered Tree Patterns with Contractible Variables
Due to the rapid growth of tree structured data such as Web documents, efficient learning from tree structured data becomes more and more important. In order to represent structura...
Yusuke Suzuki, Takayoshi Shoudai, Satoshi Matsumot...
DAC
2008
ACM
16 years 5 months ago
Control theory-based DVS for interactive 3D games
We propose a control theory-based dynamic voltage scaling (DVS) algorithm for interactive 3D game applications running on batterypowered portable devices. Using this scheme, we pe...
Yan Gu, Samarjit Chakraborty