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TIFS
2008
145views more  TIFS 2008»
15 years 4 months ago
Physical-Layer Authentication
Authentication is the process where claims of identity are verified. Most mechanisms of authentication (e.g., digital signatures and certificates) exist above the physical layer, t...
Paul L. Yu, John S. Baras, Brian M. Sadler
154
Voted
RTAS
2006
IEEE
15 years 10 months ago
METERG: Measurement-Based End-to-End Performance Estimation Technique in QoS-Capable Multiprocessors
Multiprocessor systems present serious challenges in the design of real-time systems due to the wider variation of execution time of an instruction sequence compared to a uniproce...
Jae W. Lee, Krste Asanovic
ILP
2005
Springer
15 years 10 months ago
Spatial Clustering of Structured Objects
Clustering is a fundamental task in Spatial Data Mining where data consists of observations for a site (e.g. areal units) descriptive of one or more (spatial) primary units, possib...
Donato Malerba, Annalisa Appice, Antonio Varlaro, ...
IV
1999
IEEE
91views Visualization» more  IV 1999»
15 years 8 months ago
Triangle Mesh Compression for Fast Rendering
Modern GIS(Geographic Information System) application programs and simulation systems have to handle large datasets for rendering. Currently three dimensional rendering hardware a...
Dong-Gyu Park, Yang-Soo Kim, Hwan-Gue Cho
146
Voted
CIM
2011
171views Hardware» more  CIM 2011»
14 years 11 months ago
Towards Cognitively Plausible Game Playing Systems
We propose to return to the roots of Artificial/Computational Intelligence applicability to board games domain by attempting to mimic human way of playing (or human intelligence ...
Jacek Mandziuk