Consistency maintenance of replicated data in multiplayer games is a challenging issue due to the performance constraints of real-time interactive applications. We present an appr...
Robert D. S. Fletcher, T. C. Nicholas Graham, Chri...
Min-max functions are dynamic programming operators of zero-sum deterministic games with finite state and action spaces. The problem of computing the linear growth rate of the or...
Creating a 3-D game engine is not a trivial task as gamers often demand for high quality output with top notch performance in games. In this paper, we show you how various real-ti...
We describe the development of the CaveUT system, which is a software supporting immersive virtual reality installations based on the Unreal Tournament game engine. CaveUT impleme...
Jeffrey Jacobson, Marc Le Renard, Jean-Luc Lugrin,...
Many projects currently used in Software Engineering curricula lack both the “fun factor” needed to engage students, as well as the practical realism of engineering projects t...