We present an algorithm that extracts the largest shape within a specificclass, starting from a set of image edgels. The algorithm inherits the Best-First Segmentation approach [jp...
This paper presents an approach to recover body motions from multiple views using a 3D skeletal model. It takes, as input, foreground silhouette sequences from multiple viewpoints...
We prove that all single-vertex origami shapes are reachable from the open flat state via simple, non-crossing motions. We also consider conical paper, where the total sum of the ...
We demonstrate how the scale axis transform can be used to compute a parameterized family of shape skeletons. The skeletons gradually represent only the most important features of...
Joachim Giesen, Balint Miklos, Mark Pauly, Camille...
We describe a general-purpose method for the accurate and robust interpretation of a data set of p-dimensional points by several deformable prototypes. This method is based on the ...