Recent years have seen an immense increase in the complexity of geometric data sets. Today’s gigabyte-sized polygon models can no longer be completely loaded into the main memor...
We present a new algorithm for the efficient and reliable generation of offset surfaces for polygonal meshes. The algorithm is robust with respect to degenerate configurations and...
We consider the problem of generating a map between two triangulated meshes, M and M’, with arbitrary and possibly differing genus. This problem has rarely been tackled in its g...
We consider the problem of discovering a smooth unknown surface S bounding an object O in R3 . The discovery process consists of moving a point probing device in the free space ar...
Jean-Daniel Boissonnat, Leonidas J. Guibas, Steve ...
A prototype system for the automatic evolution of biomimetic structures using structural automata is described and its utility for generating digital sculpture is demonstrated. Sc...
Brower Hatcher, Karl Aspelund, Andrew R. Willis, J...